I 100% agree. I think it would be tough to narrow down but a great start. For example, I played Balatro and liked it, but I didn’t play more than 30 minutes of the game. Sounds like I’m a rare case here. haha
I think this is a good idea to help parents evaluate which games to buy for their kids.
I do find it a tricky subject though. I only know now of a handful of cases that have been in the media where gaming became so addictive it caused the person or others harm, so there may have been other underlying issues that were triggered.
You're spot on about the underlying issues...so my thoughts about this kind of system is actually two-fold. One is what I wrote about the game-based score.
To make that game-based score personal to you, I think it would be helpful to combine it with a personal "addictiveness" score that takes into account some of those underlying issues. That score is private to you and no one else would have that information.
But the combination of my own addictiveness score and the game score is ultimately what helps me decide if the game is right for me.
For example, if I am not prone to addiction based on my score, a game that scores "HIGH" on addictability might be ok for me. On the other hand, if my personal addictiveness score is low, a game that scores "LOW" might still be dangerous for me. That kind of thing?
Yes that makes sense and I like the personalisation element you mention.
I guess I’ve had instances where something became addictive and surprised me. Like vampire survivors 😆 the same sort of game brotato did not have that effect.
I 100% agree. I think it would be tough to narrow down but a great start. For example, I played Balatro and liked it, but I didn’t play more than 30 minutes of the game. Sounds like I’m a rare case here. haha
I think this is a good idea to help parents evaluate which games to buy for their kids.
I do find it a tricky subject though. I only know now of a handful of cases that have been in the media where gaming became so addictive it caused the person or others harm, so there may have been other underlying issues that were triggered.
You're spot on about the underlying issues...so my thoughts about this kind of system is actually two-fold. One is what I wrote about the game-based score.
To make that game-based score personal to you, I think it would be helpful to combine it with a personal "addictiveness" score that takes into account some of those underlying issues. That score is private to you and no one else would have that information.
But the combination of my own addictiveness score and the game score is ultimately what helps me decide if the game is right for me.
For example, if I am not prone to addiction based on my score, a game that scores "HIGH" on addictability might be ok for me. On the other hand, if my personal addictiveness score is low, a game that scores "LOW" might still be dangerous for me. That kind of thing?
Yes that makes sense and I like the personalisation element you mention.
I guess I’ve had instances where something became addictive and surprised me. Like vampire survivors 😆 the same sort of game brotato did not have that effect.
This game has been rated P for psychologically manipulative.
I once played persona 4 golden on the vita for 25 hours straight. So perhaps something like this is needed haha