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James Francis's avatar

I'm not sure about this idea. It's just my bias, but tests are meant to be daunting, uncertain, and uncomfortable. I don't want a surgeon who only performs well because they're having a good day. I want one that can also handle stress, anxiety, and doubt, yet have the experience to do a good job anyway.

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ROP's avatar

This would be cool. Let take the main analytics and find a good game candidate for each :)

Planning - I'd go for Oxygen Not Included - for this colony sim demands meticulous planning.

Problem-Solving - Baba is You - as a puzzle game that really makes you thing outside the box.

Analytical Thinking - Inscryption - analyse patterns, decode mysteries, logical deduction... all while under a horror tension.

Learning - Stardew Valley - farming, crafting, social mechanics, etc. a lot to learn and possibility to show how you use what you've learned.

Flexibility - Hades - adapt builds, strategies and playstyles. Roguelikes work perfectly here.

Precision - Celeste - as it requires precise jumps, accuracy and timing, while perseverance is put to the test.

Cool to think about!

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